Know more about Memory Lab TM


1. Memory Clock TM

The memory clock is designed with the aim to memorise the appointments of the entire day. The difference between this clock and the regular clock lies in its feature; instead of number in memory clock one would find 12 basic pictures in rhyme with the corresponding numbers. Learner will associate the appointments with the pictures mentally.

2. Magnetic Number System TM

The next system is the modified version of the first machine; here the visitors can learn about 100 mental codes which can be considered as the secondary memory codes. The device comprises of a magnetic board where one has to place some basic alphabetic memory characters made up of iron. The design of the alphabetic characters is made in such a way that if one does a little manipulation with the alphabets it gets converted into basic numerical digits .Thus, establishing a relationship between basic number system and sound of some specific alphabetic characters. These alphabetic sounds further help to form some mental images to support our memory system. This machine should be used along with the mental clock using the same principle of association and imagination.
This instrument helps us to create a visual picture for any given number. And thus the picture we get further helps us to memorise numerical data.

3. Magnetic Number System Game TM

This is a square board with 100 grooves. Numbers from one to hundred are written in these grooves. With this board 100 blocks with pictures are also provided. Students randomly pick a block, and fit this picture block in the corresponding groove with a particular number matching the picture on selected groove. During the game he/ she places all the picture blocks in corresponding grooves.
This game is to practice the memory system learnt with magnetic number system.

4.Mnemonic Pen TM

This mnemonic pen is a practice instrument that helps us to practice memory clock and magnetic number system in combination. Here in this pen, we have two inbuilt rollers; roller I representing of mental clock and big roller II representing the 100 codes of magnetic number system or memory game. With the help of these two rollers, a student can form infinite memory locations for further mental associations. This pen should only be used after completion of the first three levels.                                                                    Media about Memory Pen

5.Map GridTM

This instrument is made with the aim to learn geographical map quickly. In this device, 100 pictures according to magnetic number system are drawn on the transparent glass with 100 square grids. When a slide of a geographical map is placed behind this transparent grid, the pictures drawn on the various grids overlap with different locations on the map along with its various associated information. The pictures drawn on the grids help to remember geographical map.

6. Periodic Table Grid TM

This instrument is similar to the map grid.    The principle and use remain the same with the only difference that here, the student of the memory lab will learn to memorise name of the elements along with their atomic numbers. Periodic table in line with what they earlier have practiced in the grid method for geographical map.


7. Mathematical Table Grid TM

This instrument further helps to remember mathematical table. Here, a student will use a wooden frame consisting of with 3 wooden columns and 10 rows. The student needs to fit 3 different slides at a time for a particular table. These slides have combination of numbers and pictures given in magnetic number system and mental clock. The appropriate match will help to remember mathematical table from 1 to 20.

8.Memory city TM

Memory city is the miniature city with dimension about 6 × 8 feet in length and breadth and 2 feet in height. The memory lab students will follow a specific path with different locations marked within the memory city. Here, one can memorise a series of any given long digit number like
 23 76 49 59 67 46 74 02 53 78 29 85 68 34 09 77 42 84 57 80 in one go. Here, the principle of association and imagination will be used as have been practiced in the stage 3 of memory game.

9. Vocabulary software TM

This vocabulary software is the animated version of words along with their meaning. Here, the participant will learn the meaning of all the words in no time. This is a boon for the students preparing for MBA (CAT), TOEFL, SAT and GMAT Etc.  along with general students and housewives.

10. Neurobic Machine TM

It is based on the skin resistance of the body which is inversely proportional to the frequency of brain waves created by various thoughts of mind.
 This machine is aimed to measure the state of mental thoughts (negative or positive). This machine tells whether a person is in learning state or not? Neurobic exercise manual is also provided to help the students bring back to the empowered or learning state.                                                  Media about Neurobic Machine….

11.Speed recall machine (i know)

This machine is programmed according to the memory test booklets.
 With speed recall machine, the students will test their speed of recollection and accuracy while doing practice. At the end this shall also give the students their score.

12. Invisible Doctor’s Game TM

This game aims at instilling right food, right thinking habits and values in children. Students shall play and learn how negative thoughts or unhealthy food will harm them. The winner at the end shall reach to the invisible doctor. Invisible doctor is the mental status which brings happiness and harmony to one’s life.

13. Linking System game TM

This game shall be followed by an animated song by which students will learn linking system. After learning the linking system, they will practice it on linking system game.

14. History date system TM

In this, device is based on the magnetic number system and principle of colours.
 This is a wooden frame divided into 7 horizontal sliding spaces where different slides with historical dates and event will be inserted. There is a different coloured light on one side of each sliding space. This light falls on the corresponding slides when inserted. Here different combinations of colours represent different centuries from fourteenth till twentieth, which can easily be stored in the memory.

15.Circuit Diagram

With the help of circuit diagram method students will learn to memorise difficult circuits.

16.Memory Library TM

Memory library consists of books, CD's and other products related to memory, mind and health. Students can sit and enjoy reading the  latest and very enriching material.

17.Memory Shop TM

Visitors can buy products and books on memory and health from this section of memory lab.

18.Memory movie

In the last stage of the journey inside the memory lab, visitors can watch a complete movie of 2 ½ hrs. This includes all the memory methods in the form of interesting stories which have been learnt through different devices in the memory lab. This memory movie ‘YAAD RAKHENGE AAPTM’ will give thorough revision of all the memory techniques.



Mr. Biswaroop Roy Chowdhury
Guinness World Record
Holder in Memory

 




     

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